Rules of trivial pursuit board game




















On the turn after that, you can try re-entering the same headquarters, or else you can go another way and come back later. If you have already bagged a wedge and come back to that same headquarter again, you treat it like any other ordinary space. Have you collected all 6 pieces of your pie? Now make your way back to the hexagonal center hub. But you have to land on the hub by exact count. If you overshoot and move past the hub, then keep playing and answer the question for that space.

Try to roll an exact count on your next turn to reach the hub. When you finally hit the hub, other players will decide for you the game-winning category question from the next card in the box. Answer correctly and you are the winner! But if you fail, on your next turn, you will have to leave the hub, play an ordinary space question.

Again on your next turn, try to re-enter the hub by exact count and attempt the winning question, decided by others. In some rounds, a player may answer all the questions subsequently, collect all the wedges, and pass the winning question, all at one go. There is really no one way or topic to focus on to cope with this game. It demands in-depth, vast knowledge of random trivia and facts from 6 different categories. Get the Family Edition of Trivial Pursuit that has two separate decks of cards containing questions ideal for kids and adults.

There are no unique set of Trivial Pursuit rules for more than 6 players. But you can always form teams; in this way, up to people can be included. Disperse the stronger players evenly on all groups; each team chooses a team leader who will deliver the answer after discussing with other team members.

If your family is very fond of trivia games, try Beat the Parents , a battle of knowledge between the kids and the adults. Alternatively, if you are looking for board games more appropriate for adults, consider Battle of the Sexes. Try to land on a wedge space while your track pawn is in this zone.

It gives you the opportunity to answer an easy question no matter what your die roll! So, if there's a category that you're not so hot on, make a beeline for it. You can do this only once while you're in the zone, so choose wisely! This is the smallest zone only one space and for good reason! If you land on or pass this zone, you can take a wedge of your choice for free!

One of the other players picks up the first card from the front of the appropriate card deck and reads out the question that matches the die roll-1 and 2 are easy questions, 3 and 4 are medium questions and 5 and 6 are hard questions.

Answers to the questions are printed on the back of the card. If you land on the center space during the game, you can choose any category for your question. At the start of the game, move away from the center, along any of the spokes. When you reach the circular track, you can move in any direction. Plan your moves carefully so that you land on the space that suits you best. Never retrace your steps on the same roll of the die.

For example, you cannot roll a "5" and move three spaces clockwise, then two spaces counter- clockwise. However, the next time you roll the die, you can decide to change direction and go the opposite way from your last move. You can make your way to the other side of the board by cutting across the middle along the spokes. You can land on the same space as another player. If you answer the question correctly, move your track pawn around the bonus track. A correctly- answered easy question moves it one space, a correctly-answered medium question moves it two spaces, and a correctly-answered hard question moves it three spaces.

Then roll the die again and take another turn. You can keep rolling and moving as long as you get the answers right-there's no limit to the number of turns you can take in a row.

Sorry, if you get it wrong, that's the end of your turn. The player to your left rolls the die. When you land on one of these spaces, you may roll the die again. If the answer is correct or is "believed" by all other players , the answerer gets one point and a new turn.

This style of play lets people head toward colors of questions that they prefer, and it also adds an element of strategy. Trying to come up with a clever answer or an answer that "seems" right is just as important as being a trivia buff.

In this house rules variation of Trivial Pursuit , you ignore the game board altogether. Each player or team of players starts with an equal number of poker chips.

A large number of chips are also placed "in the pot. The first player reads a question, and anyone can speak up if they know the answer.

This is where the game becomes "Jeopardy"-style. If that person is correct, they take a chip from the pot. If they are wrong, they add a chip to the pot from their own hand.

Most people play to a predetermined amount of chips, because once there are two people left, there's only one question reader and one player answering. To help end the game quicker a game of Trivial Pursuit can take hours if played by the official rules people have come up with rule variations for "short to medium length" games.

One common variation changes the way the game ends. Rather than waiting on a lucky roll of the die to land in the center spoke and have your final question asked, many home games of Trivial Pursuit pose the "final question" to the player immediately after he wins his sixth pie piece. If he gets the question wrong, he tries again on his next turn. This shortens the end of the game by fifteen to twenty minutes.

Another common way of shortening a game of Trivial Pursuit is to reduce the number of pie pieces a player has to earn before heading for their final question. Some people cut out the Wild Card pie piece, or use the Wild Card pie piece as the final question itself.



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